In an article written by Ryan Gilliam with Polygon.com, we get a closer look at what "taking Diablo back to its dark roots" really means. He does a great job of really explaining what it feels like to wander through the bleak Diablo IV environment and what the "world quests" actually feel like in real-time. While we were a little afraid that the Diablo dev team were going to embrace too many MMO elements, and try to make this a darker version of WoW, it seems like we can let go of those fears for now. There's still a long way to go with the development of this game, but it sure is looking good so far.
Check out the article here: https://www.polygon.com/2019/11/3/20945801/diablo-4-open-world-public-event-multiplayer-impressions-blizzcon-2019
(Thank you to StreamDaddyGaming for sending this article our way)
Image credit to Polygon
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