World of Warcraft: Forever’s public beta has been live since mid-September (through October 21 ) and it's looking great. Launch is still about a month out ( November 4, 2026 ), so these are impressions — not finals. Outlets and creators mostly agree: familiar Azeroth, denser questing, social campfires, and a packed world — with sharper disagreements on megaservers, faction-locked PvP, and how much Blizzard should change Vanilla. Here’s the roundup so far. GamesRadar+ (Jen Allen): https://www.gamesradar.com/games/world-of-warcraft/after-20-hours-with-world-of-warcraft-forever-im-convinced-it-gives-old-school-fans-nearly-everything-they-could-want/ — After ~20 hours, Forever nails Classic spirit with QoL and denser quests; graphics upgrades are nice but not WoW 2.0. TechRadar (Alex Whitelock): https://www.techradar.com/gaming/pc-gaming/wow-forever-has-me-excited-but-blizzard-needs-to-tread-carefully-the-player-base-will-be-seriously-split-in-its-current-state ...
The reviews are in before Star Wars: Galactic Racer hits stores on Tuesday, October 6. Overall, if you’ve been waiting for a new Star Wars racer (or a Burnout-style arcade comeback), things are looking really good. Larger outlets are calling out blistering speed, a runs-based / roguelite campaign, and crash-happy racing from Fuse Games — with Metacritic sitting around an 88 across dozens of reviews, putting it among the best-rated Star Wars games ever. A few critics note repetitive late-campaign planets, thin on-foot bits, and no split-screen, but the consensus is that the racing itself is a standout. Polygon: https://www.polygon.com/star-wars-galactic-racer-review-best-arcade-racing-game-in-a-generation/ IGN: https://www.ign.com/articles/star-wars-galactic-racer-review Kotaku: https://kotaku.com/star-wars-galactic-racer-the-kotaku-review-2000739105 GameSpot: https://www.gamespot.com/reviews/i-cannot-believe-silly-star-wars-racing-roguelite-is-one-of-my...